Initialize engine version: 4.5.5f1 (7684ad0c5a44)
GfxDevice: creating device client; threaded=1
Direct3D:
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    Renderer: NVIDIA GeForce GTX 560M    (ID=0x1251)
    Vendor:   NVIDIA
    VRAM:     1999 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\James Spavold\Perforce\jspav_ASUS-Spavold\24Hour\CarpeDiem\Builds\CarpeDiem_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\James Spavold\Perforce\jspav_ASUS-Spavold\24Hour\CarpeDiem\Builds\CarpeDiem_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\James Spavold\Perforce\jspav_ASUS-Spavold\24Hour\CarpeDiem\Builds\CarpeDiem_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\James Spavold\Perforce\jspav_ASUS-Spavold\24Hour\CarpeDiem\Builds\CarpeDiem_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Completed reload, in  0.141 seconds
desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0
<RI> Initializing input.

<RI> Input initialized.

UnloadTime: 0.999600 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 491.
Total: 2.305033 ms (FindLiveObjects: 0.058498 ms CreateObjectMapping: 0.034380 ms MarkObjects: 0.286333 ms  DeleteObjects: 0.070300 ms)

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